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Firewatch platforms5/5/2023 But nothing of that ever happens or pays off, this game is a "corridor-adventure-game" for a lack of a better term. There is so much that could have been done here in terms of keeping quiet on the radio, or not saying certain things on the radio, or delaying saying certain things to a certain someone, or not falling for someone's obvious trap. Video games are a unique medium in that they have the possibility to allow for choice and consequence, and to not take advantage of that in this case almost feels like a cardinal sin. The net effect is that rather than feeling like we've been given something decent, the feeling I have is that I've been robbed of greatness. And while I understand that branching story lines and alternate endings take time and money to create it's especially painful this time around since I think this game could have been a real masterpiece, had we been allowed to explore some different endings depending on our choices. No matter what choices you make basically everyone who play this game is going to have the same emotional roller-coaster and the same ending. However - the problem I have with this game (and why the score stays at a seven) is that the game pretends like there's choice and consequence, but there really isn't. I also think that the graphics and audio design was very well done for such a small studio, there is a lot of love put in here. I really applaud them for going with a handheld map and compass rather than just an automatic mini-map, it really makes the game that much more immersive and realistic. and the exploration is also fantastically done. So it's good then that these two parts of the game really are excellent, there is real chemistry in the radio banter between you and D. You'll spend 90% of your time either exploring the wilderness or talking to your fellow fire-watchman, a woman by the name of Delilah, over the radio. You'll spend 90% of This is a very suggestive and mature game in the style of a "visual novel", much like Ethan Carter or Gone Home also are. This is a very suggestive and mature game in the style of a "visual novel", much like Ethan Carter or Gone Home also are.
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